01-29-2015, 06:30 PM
I have been RNDing FumeFX for the last several months now. I am unable to get a wavelet pass to actually ADD detail to my simulation. It has proven to only REMOVE detail. I have tried adjusting the scale of my simulations, everything from a very low default spacing (1.00) to a very high default spacing (0.10). I have increased the Quality, Max Iterations and Max Steps to the highest level. I have tried a WT resolution of 1.50 to 3.00. The higher the WT resolution, the less detail is left in my simulation.
Every single time I try WT, the results are less fire, less smoke, and blobby sparse results. I have searched and searched only finding beautiful WT results on the web. Absolutely NO voxel artifacts.
I get such beautiful results in the default pass. I just need some help getting rid of the voxel noise without destroying the results that the client approved in the default simulation. I know it must be something I am doing wrong, but I will be damned if I can figure what it is I am doing to get such poor results.
http://www.christopher-mccabe.com/forum ... ompare.mp4
Every single time I try WT, the results are less fire, less smoke, and blobby sparse results. I have searched and searched only finding beautiful WT results on the web. Absolutely NO voxel artifacts.
I get such beautiful results in the default pass. I just need some help getting rid of the voxel noise without destroying the results that the client approved in the default simulation. I know it must be something I am doing wrong, but I will be damned if I can figure what it is I am doing to get such poor results.
http://www.christopher-mccabe.com/forum ... ompare.mp4

