09-30-2014, 01:49 AM
I've been trying to get this to work but it just doesn't seem to. I know that you can assign a texture map to an object src. But one thing that is not working, is if I have an object with multiple material ID's and I want to use the intensity of those ID's.
For example, if I have an object that fractures. I want the inner faces to emit smoke, but not the outer faces.
I may have missed something, but any idea if this is possible?
For example, if I have an object that fractures. I want the inner faces to emit smoke, but not the outer faces.
I may have missed something, but any idea if this is possible?

