05-16-2014, 10:09 PM
When applying a perturbation and falloff amount to elevation limits on a given texture, it doesn't seem to actually do anything (I'm assuming it's supposed to provide a transition zone where the material fades into the underlying texture). I still get a hard strata line regardless of the value I put down, and regardless of whether I have "use falloff" checked. The only way I seem to get any variation in transition from an altitude limit to an underlying texture is by using a noise map.
Has anyone else noticed this, or tell me what I'm doing wrong?
Also, I don't quite understand the perturbation/falloff spinner for slopes. It ranges from 0.01 to 10. Anything above 1 though seems to completely remove any trace of the texture even on surfaces that are well within the given slope range.
Thanks for anyone's help.
Has anyone else noticed this, or tell me what I'm doing wrong?
Also, I don't quite understand the perturbation/falloff spinner for slopes. It ranges from 0.01 to 10. Anything above 1 though seems to completely remove any trace of the texture even on surfaces that are well within the given slope range.
Thanks for anyone's help.