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Particle Follow nparticle-Bad Refresh if Fume Grid hidden
#1
Edited this completely because we figured out more what the issue was.
Its not a persistance issue just a refresh.

Once the nparticle is cached its fine. But if you happen to hide the Fume Box
(that the particle follow is referencing) and need to then edit an existing nparticle system/particle follow
it will appear to be 'dead'.
If the Fume box is (redundantly) unhidden you can now do your edits and re-cache.

Circumstantially working with my render version of my scene (rendering the nparticles on their own)
it took awhile to figure out what was going on.

Still I think its a bug. Depending on when you fix it-you might want to document it too.










Only tested 3.5.2. so far.
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