05-03-2011, 06:05 AM
Was just thinking it would be nice to have 32bit floating point alphas for the smoke so you can get better results thinning out the smoke in comp but this dosent make too much sense for the render to do 3bit float alphas on everything, so perhaps render elements that would output fire density and smoke (and temp and fuel too) density would be good. The more layers we can get into our exrs in one render the better
Jordan Walsh
VFX Technical Director
Showreel 2012
Check out my scripts on ScriptSpot!
VFX Technical Director
Showreel 2012
Check out my scripts on ScriptSpot!

