07-19-2015, 09:18 AM
Hi everyone, i have a question since i dont understand why does it take so long to render a simple scene when Use Maya Vol Sampling is on... (with mr)
When Vol Sampling is off, render is 18sec, but when its ON it ~5min, also the cpu usage was at 0% (not sure whats going on and why is cpu 0, and thats takes a while, and its really annoying), just when the render started it was a 100%.
so i did some tests with other renders:
- with arnold render starts immediately, no delays or anything...
- with vray render there is also some kind of delay, where cpu is 0%
so my questions are:
- can you speed up the Vol Sampling, or remove it (find some work around)
- can you remove the delays, as i remember in 3ds this goes way way faster, no delays or anything, especially with scanline render.
i can post an example scene if need it...
When Vol Sampling is off, render is 18sec, but when its ON it ~5min, also the cpu usage was at 0% (not sure whats going on and why is cpu 0, and thats takes a while, and its really annoying), just when the render started it was a 100%.
so i did some tests with other renders:
- with arnold render starts immediately, no delays or anything...
- with vray render there is also some kind of delay, where cpu is 0%
so my questions are:
- can you speed up the Vol Sampling, or remove it (find some work around)
- can you remove the delays, as i remember in 3ds this goes way way faster, no delays or anything, especially with scanline render.
i can post an example scene if need it...


