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boundless and transforms -> memory allocation fails
#1
FumeFX crashes while allocating memory when boundless is used and the fumeFX nodes (container, object, objects source) are transformed.

The only way I can set my fire to the location the asset has in the shot is to switch off boundless. Apply the transformations. Sim one frame (fume goes crazy but doesn't crash).
Switch back on my boundless settings.

cheers

rico
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#2
Hello,

Thank you for a bug report.
Can you please post a scene that we can test?

Regards,
Kresimir Tkalcec
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#3
If you don't switch off boundless .. the sim dies while allocating memory.

cheers

rico

[ATTACHMENT NOT FOUND]
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#4
Hello,

Thank you very much for this scene.
We've found what is the issue and currently the workaround is to move the whole group closer to scene point of origin (0,0,0).

Best regards,

Kresimir Tkalcec
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#5
Hi,

I downloaded and installed the latest version of fumefx and the corresponding vray shader yesterday. The issue with open boundaries still exists. Maya/fumeFX freezes while trying to allocate memory.

Moving everything close to 0, 0 ,0 for simming on a netwotk machine works.

Cheers

Rico
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#6
Hello,


3.5.5 is not yet released.

Regards,

Kresimir Tkalcec
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#7
I will be away on vacation for two weeks-but it would be nice to get this fix soon.
I have a shot where only my own 32 GB ram machine can 'recover' from the initial boundless sim to do a correct result.
Our 16 GB farm machines crash trying the 'stop simulation' of the boundless sim but an expected boundary
would probably be fine-if i could only get there...
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#8
heay rconover,

did you try to group and bring all your sim objects close to 0 ,0, 0?
That works for so far for sims on the farm.

cheers

Rico
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#9
It probably would-but in my case I am working on a series of shots with sets locations and ref models. Continuity is very important. The workaround is probably possible-but not practical for my turnarounds.
I find simming locally the lesser of two evils.
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