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Scripting
#1
I really miss the integration of scripting that is included in the Max version of fumeFX. It would be really nice be able to write a script to submit a scene to our farm after a simulation. Also, I used a trick with Max to get slow-motion explosions by exporting the cache at subframes. You can't do this with the Maya version, and the re-timing post processing is problematic for fast moving simulations.

Thanks,
Karl
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#2
Hello Karl,

We have the scripting capabilities on a to do list for the next version, as it simply didn't make it to the initial release.

Thank you !

Regards,
Kresimir Tkalcec
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