03-31-2017, 01:01 PM
I've routed PF rotation to an output of type vector script, AB picks up on this in the rotation but does some funky rotation - nothing like what the particles are doing. I routed the vectors x,y,z to the AB rotations x,y,z respectively. AB rotates in the opposite direction and jumps about. I'm guessing this is a bug but it would be great if you brought the simple tick box back to connect AB rotation to PF rotation, maybe via a daemon rather than the old PF node. If you try routing the PF rotation to the AB rotation you should see what I mean. In my case I had the particles rotating in the speed space with an animated Y parameter to get a good rolling effect. I also tried the PF spin node with the same settings which yielded different results with AB but AB was still not following correctly with intermittent jumps in the rotation matrix. Oh and I viewed what the particles were doing by setting them to display as cube geometry so I could see the rotation.

