02-01-2016, 12:41 PM
Hi
This two:
andare two very different things when it comes to what you're trying to do.
We had some reports of sims not working one after the other, but it should be impossible for FumeFX to run two sims (default and wavelet) simultaneously (especially when using ffx_startSim command). Why do you believe that's what happening?
This issue has been resolved in FumeFX 4 for Maya.
Current workaround would be to utilize FumeFX scripting support and Maya deffered events: assign the post sim script to your FumeFX grid.
Then run your default simulation:
This should force FumeFX to wait till the default sim is done, before starting wavelet sim.
Again, this issue is resolved in FumeFX 4 for Maya.
This two:
Code:
setAttr "fumeFXShape1.sSimOp" 0;
ffx_startSim "fumeFXShape1";
setAttr "fumeFXShape1.sSimOp" 2;
ffx_startSim "fumeFXShape1";Code:
fumeFXcmd -runSimulation 0 "fumeFXShape1";
fumeFXcmd -runSimulation 2 "fumeFXShape1";We had some reports of sims not working one after the other, but it should be impossible for FumeFX to run two sims (default and wavelet) simultaneously (especially when using ffx_startSim command). Why do you believe that's what happening?
This issue has been resolved in FumeFX 4 for Maya.
Current workaround would be to utilize FumeFX scripting support and Maya deffered events: assign the post sim script to your FumeFX grid.
Code:
proc ffx_mel_PostSim( string $node )
{
evalDeferred("pause -sec 10;fumeFXcmd -runSimulation 2 \"fumeFXShape1\";");
}Code:
setAttr "fumeFXShape1.sSimOp" 0;
ffx_startSim "fumeFXShape1";Again, this issue is resolved in FumeFX 4 for Maya.
Regards,
Dino Malpera
Dino Malpera

