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issue with simulation steps and particles
#3
I'm just not sure, if it does the sim correctly or not.. for e.g. I've cached my nparticles with substep of 2 (evolution = 0.5/fr) but I can go in fume fx to 4 substeps and still calculates.. as long as I've the ffxParticleSource on display in viewport..

seems to work, but not sure if its accurate, as some times it gives out weird results..

with std particles that doesn't happen? weird, as the caching is almost identical..
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