08-17-2015, 02:29 PM
Hi Shawn,
Internally, we do not have plugins installed under 2016, but we're pulling the from 3ds max 2015 by setting appropriate paths inside the plugin.ini.
However, you will need to have AWUtils.dll inside the 3ds max root folder and VoxelFlow.dll and shader under the appropriate mental ray folders.
Thank you.
Regards,
Kresimir Tkalcec
Internally, we do not have plugins installed under 2016, but we're pulling the from 3ds max 2015 by setting appropriate paths inside the plugin.ini.
However, you will need to have AWUtils.dll inside the 3ds max root folder and VoxelFlow.dll and shader under the appropriate mental ray folders.
Thank you.
Regards,
Kresimir Tkalcec

