06-29-2015, 09:51 AM
Hello,
You can get a shader by using GetShader()
Smoke Opacity Map is the 8th reference - if you can somehow access those.
Regards,
Kresimir Tkalcec
You can get a shader by using GetShader()
Smoke Opacity Map is the 8th reference - if you can somehow access those.
Regards,
Kresimir Tkalcec

