• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Post processing + deformer bug/problem
#2
just an update: when i lowered Render Wraps --> supersample min and max to 4, I was able to do the post processing without freezing (was originally 16 and 32). So, something wrong happens when more samples are used during PP. However, still need to verify that lower numbers of samples won't affect rendering result...
  Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)