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Post processing + deformer bug/problem
#1
hi,

grid size = 160x229x160
simulation length = 687 frames

when I apply a deformer , then :
change "Sim Mode" to "Post",
keep "Cache" to "Default", and
check "Post Processing roll out -> Back Render Wraps", and
check "Post Processing roll out -> Minimize Grid"

then hit start simulation (to produce PP cache), the simulation works fine from frame 1 till almost 436, then it halts after, i.e. maya becomes unresponsive. The only difference between frame 1 and 436 is that since the grid is adaptive, it starts first with very small grid then it grows with each frame. Note that 436 is not a fixed number, i.e. sometimes FumeFX stops around fram 500, sometimes early on 430...

This bug/problem stops my production! pls let me know if there a workaround. ALSO, why PP increases cache size (it doubles in my case)? I am just applying a deformer that squeezes FumeFX grid...

Note: I could not upload the maya file that has the problem, server refused...
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