11-25-2014, 11:57 AM
Hi,
as described in Preview section of FumeFX Help, GPU Preview can so far calculate shadows of only one light connected to FumeFX node.
Channel shader is not supported in FumeFX for Maya. It is supported only in FumeFX for Max with Default Scanline Renderer. Since it isn't supported by any other renderer, it isn't implemented in Maya.
Can you please tell us more about bug with updating shading parameters and refreshing? Does it happen with all parameters? Does preview refresh properly when you select "Refresh" option on preview window?
Thanks,
Josip
as described in Preview section of FumeFX Help, GPU Preview can so far calculate shadows of only one light connected to FumeFX node.
Channel shader is not supported in FumeFX for Maya. It is supported only in FumeFX for Max with Default Scanline Renderer. Since it isn't supported by any other renderer, it isn't implemented in Maya.
Can you please tell us more about bug with updating shading parameters and refreshing? Does it happen with all parameters? Does preview refresh properly when you select "Refresh" option on preview window?
Thanks,
Josip

