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FumeFX Preview bugs + Channel Shader
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I have collected a few minor bugs in the FumeFX GPU Preview window Smile

- Often times, it won't display multiple lights in the preview. It will only show the first one created, forcing you to do a testrender to see how the second light interact with the sim.

- The preview doesn't update when you change shading parameters. You have to restart the preview window every time you make an adjustment.

Ps. Where is the option to change the volume shader in order to use the channel data?

Thank you for a great product. Smile
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