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Reusing the cache in scene
#1
Is there an easy way to reuse/duplicate the cache in a scene and then offset it per instance.
For example, having 10 candles in a scene and simulating only one, then simply reusing and transforming the cache on a different instance.

Just to be clear, I am not asking about simply duplicating the fumefx box with inputs, but a cleaner way to simply load the data without the source present.
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