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Primary Visibility
#2
Hi Christopher,

if you want to manipulate FumeFX Render Stats, you have to change those flags on render node of a FumeFX grid shape node.

For example, if you create a FumeFX node on an empty scene, fumeFXShape1 node will be created. If you select fumeFXShape1, and open Maya editor "Hypergraph: Connections", you can se ffxMRVol1 node connected to fumeFXShape1. ffxMRVol1 is render node of fumeFXShape1.

You can either change render stats on ffxMRVol1 node, or connect "Primary Visibility" flags using following MEL command:
connectAttr fumeFXShape1.primaryVisibility ffxMRVolShape1.primaryVisibility;

After you connect primary visibility flags, you can change them on any of above nodes to achieve same effect.

Regards,
Josip
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