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Motion Blur - doesnt work at all
#3
Its not really supported so far. What you can get in Motion Blurred (animated) geometry as in passes through the fume (if rendered as blackhole/holdout matte). Or everything blurs if the camera moves. But the fume itself doesn't motion blur. Not a trivial thing to support such as the nature of fluids/volumes.
MAX never did it very well either. Maya's fluids - similar limitations.

If we could render out motion vectors-even as a proprietory fumefx render option/pass that would be nifty.
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