07-31-2014, 09:01 AM
Hello,
I have checked the scene and this stepping is normal and unavoidable because FumeFX uses voxels for simulation and your mesh source is slightly sloped.
You could maybe smooth it out a bit if you set the object source type from solid to volume.
As for the flickering. I will sim it and render to see what happens.
Thank you.
Regards,
Kresimir Tkalcec
I have checked the scene and this stepping is normal and unavoidable because FumeFX uses voxels for simulation and your mesh source is slightly sloped.
You could maybe smooth it out a bit if you set the object source type from solid to volume.
As for the flickering. I will sim it and render to see what happens.
Thank you.
Regards,
Kresimir Tkalcec

