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Namespace error as collision
#3
Yes maya isn't that smart about namespaces and creating problematic situations with them.

Also note if you say have an emitter geometry or fume source as a child of a parent and you duplicate (special) the parent (with its children) the children will not;
-change/update their name accordingly
-or be understood correctly to be a unique name because of that of the new duplicate parent's unique name.

So Fumefx is left being confused by the result if it depends on it. Best you can do is carefully go and remove or rename duplicate name spaces object/s that maya allowed you to create (that Fume tries to reference twice).

Also watch out if you import geometry that has the same object names burried in the heirarchies.

Softimage was the best at avoiding all this *properly* and without issue. RIP.
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