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Square pattern and stair-steping issue in Simulation
#1
Hi,
I'm having an issue where the fire around the emitter has this strange stair step look and then a square pattern look in the first couple of frames in the Simulation. I'm using Vray for rendering but Mental Ray has the same issue too.

At first I use a simple squashed sphere emitter but then I switch it to object emitter and I'm using a texture map in the fuel section of the emitter and I'm having the same issue with both methods.

I'm attaching a couple of pictures of the renders I'm getting, the last one looks ok because it's mostly covered by the smoke but as you can see that's frame 18 so for 17 frames it doesn't look good.

Thanks in advance for any help on this issue.

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