05-29-2014, 03:42 PM
I am curious if this workaround helps you. It will mean a slower render however.
-Take your shadow light and duplicate it twice (so you have three lights).
-translate your duplicates just off the original-so you have an array of three (that resembles a traffic light).
-Now link to all three lights to the fume grid. You'll likely need to reduce all three lights to about a third of the original instensity so together they are as 'bright' as your original was.
-Render a sequence.
This has worked for me with non-Vray flicker issues. So I am curious if it helps? If it does
I was hoping it suggests what the core of the issue is and if it can be fixed in the plugin design for any render
(because i think they all get this issue from time-to-time).
ral
-Take your shadow light and duplicate it twice (so you have three lights).
-translate your duplicates just off the original-so you have an array of three (that resembles a traffic light).
-Now link to all three lights to the fume grid. You'll likely need to reduce all three lights to about a third of the original instensity so together they are as 'bright' as your original was.
-Render a sequence.
This has worked for me with non-Vray flicker issues. So I am curious if it helps? If it does
I was hoping it suggests what the core of the issue is and if it can be fixed in the plugin design for any render
(because i think they all get this issue from time-to-time).
ral

