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FumeFX for Maya Linear Workflow
#4
Hi,

just to make sure I understand you correctly.

Does the sentence: "When the FumeFX is rendered, the renderer itself applies gamma correction to the output."
mean that the gamma of 2.2 gets baked into the fumeFX Elements of the final image?


Does this: "It seems that Maya color swatches on the GUI does not display gamma corrected automatically."
mean that the colors a linearized before sent into fumeFX shader calculations?


If a gamma of 2.2 gets baked into the fumeFX elements in the final image I got a problem because I am rendering linear with vray.
As soon as I apply a sRGB LUT to my linear exrs in my framebuffer I would have a double sRGB on my fumeFX elements.
They appear washed out ... or to say it more visually my hot/bright spots disappear and everything somehow falls into orange. I lose the nice gradient from white/hot over orange to red.

Thanks for your help.

Rico
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