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ZDepth
#4
Hello,

We have Z-depth for mental ray on the todo list.
For VRay, it's almost done, but it was really tough to figure out what we have to tweak to make it work. We've discovered what might be a potential VRay bug, so if anyone can confirm the following. If you have two semi transparent objects that partially overlap and render Z-depth, the Z-depth will be wrong for the overlapping area.
We were fighting with this for FumeFX/VRay, but so far no solution.

Thank you.

Kresimir Tkalcec
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