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Motion Blur Bug
#3
Attached you will find a simple scene that illustrates this problem.

If you open this scene and render it interactively, it renders correctly. The problem occurs when we send it to the farm with a render command like this:

/local/prod/autodesk/aw_maya2013/maya2013-x64/bin/Render -r mr -v 5 -art -proj /laika/house/jobs/ss_alchemist/cg/maya -cam camera1 -s 1 -e 1 -b 1 -pad 4 -fnc 3 -rd /laika/house/jobs/ss_alchemist/images/shots/alchdev/fumeMotionBlurTest -of exr -rl defaultRenderLayer /laika/house/jobs/ss_alchemist/cg/maya/scenes/shots/alchdev/fumeMotionBlurTest.ma

It seems that if you only render one frame, FumeFX isn't setting the volume samples correctly. If I was to render a range of frames on one machine, only the first frame would have the problem and then the rest would be fine. Due to the nature of our farm, where we are rendering each frame individually, the problem happens every frame.

If motion blur is turned off, Fume renders fine on our farm.

Thanks,
Karl
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