01-21-2014, 09:42 PM
We have motion blur turned on to properly black hole fume with the character geometry (man on fire), and FumeFX seems to be rendering with very low volume samples. We have been able to work around this by disconnecting the volumeSamples attribute on the ffxMRVolShape node and putting in the largest value that it reaches.
This issue affects render farms that load and render just one frame at a time, rather then a batch render that runs a whole sequence.
This issue affects render farms that load and render just one frame at a time, rather then a batch render that runs a whole sequence.

