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Shadow pass with matted objects
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Hi I'm trying to get a render with matted object but I would like to have a shadow pass in the openExr buffer.

Right now are work around is the render the fumefx with the matted object using opacity black hole in the shader. Then Re-Render a other pass with fumefx and the objects not matted. But I need to render 2 time the fumefx. In a stereo show thats 4 time the render... Sad

anyone knows how to do 1 render and to have fumefx Matted and with a shadow pass?

thanks,
Eric
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Eric Senécal
Lead FX Artist
http://www.VisionGlobale.com
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