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Use maps as target for smoke?
#6
I did not get the Pflow idea to work but you might want to experiment with opacity maps in the obj/src smoke map slot.
Here's a lowres. test I did with a plane as obj source and a black/white image as the smoke map.
You would still have to find a way to make this appear as the smoke rise from beneath. Maybe you could use fire or temperature from the smoke coming from below to ignite the image?
Maybe in combination with a gradient ramp to gradually let the image appear?
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