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Use maps as target for smoke?
#5
Hmm... I'm not at my pc right now but of the top of my head I would say that setting up a pflow with a fumefx follow where the particles follow a splinepath from the lamp to where the image is supposed to appear.
Then in a new event use use a grayscale map of the image to spawn particles. Maybe use a splitt amount to make some of the particles miss the grayscale map.
Mind you I am no expert but I'll be happy to try it out and let you know how it works out.
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