03-09-2012, 03:31 AM
Hey guys,
i'm trying to recreate movie posters (pictures) with smoke, the concept is smoke coming out of a Oil Lamp (jin lamp....Aladdin lamp) and it spreads to shape into part of movie posters. Is there any way to to use black and white maps at least as target for the smoke or to restrict a bit the path of the smoke to specific areas defined by a map that could be projected onto simple geometry to get enough depth while still keeping the realistic dynamic properties of the smoke?
So far i'm stuck at simulating the smoke using 3d geometries, either as collision objects or as emitters, but it's obviously not as flexible as if i could use a map i can create a lot more easily than recreating my movie posters with modeling 3d geometries! :$
Any idea or suggestions are welcome !
Cheers,
Adriano
i'm trying to recreate movie posters (pictures) with smoke, the concept is smoke coming out of a Oil Lamp (jin lamp....Aladdin lamp) and it spreads to shape into part of movie posters. Is there any way to to use black and white maps at least as target for the smoke or to restrict a bit the path of the smoke to specific areas defined by a map that could be projected onto simple geometry to get enough depth while still keeping the realistic dynamic properties of the smoke?
So far i'm stuck at simulating the smoke using 3d geometries, either as collision objects or as emitters, but it's obviously not as flexible as if i could use a map i can create a lot more easily than recreating my movie posters with modeling 3d geometries! :$
Any idea or suggestions are welcome !
Cheers,
Adriano

