06-26-2011, 02:59 AM
Jordan I totally see you point. I think though that it is not as simple as that, this is just a guess. I believe there are some workarounds to get fume objects to be actually fume objects.
This is one reason I believe we cannot mxs control the object speed multiplier and well the source object trackview issues in the Fume UI.
Maybe we will get more usable dependencies in the future, it would be a nice addition.
I still stick with Display as Box, Anselm and I did a shit-ton of tracked shots a while back with moderately heavy geo. We needed Point Cache and pflow updates, needless to say performance sucked either way but was way worse with the PC's as wire or shaded, almost usable as Display as Box. I think it is a good habit if you do a lot of Point Cache work.
This is one reason I believe we cannot mxs control the object speed multiplier and well the source object trackview issues in the Fume UI.
Maybe we will get more usable dependencies in the future, it would be a nice addition.

I still stick with Display as Box, Anselm and I did a shit-ton of tracked shots a while back with moderately heavy geo. We needed Point Cache and pflow updates, needless to say performance sucked either way but was way worse with the PC's as wire or shaded, almost usable as Display as Box. I think it is a good habit if you do a lot of Point Cache work.
blower of smoke ..ooOO

