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[Bug] Hidden Point Caches dont deflect
#1
If you have a deflector that is point cached and is hidden it will no longer deflect properly. It also seems some other setups that are hidden do not update properly either. Cant reproduce them but some linked/ or scripted controlled objects dont seem to work either.
Im running 2.1a so it may be different in 2.1c.

Does this stem from the fact that if yo do refs.dependentNodes $ on your fume grid you get nothing? It doesnt seem to get max to update objects. (and is annoying to script with)
Jordan Walsh
VFX Technical Director

Showreel 2012
Check out my scripts on ScriptSpot!
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