04-30-2011, 06:05 AM
i have always just approximated the vray/ mental reay displacement by putting a meshsmooth on my emitter object and adding a standard max displacement. The only issue is that max standard displacement dosent support XYZ space uvs so you have to setup all your mental ray displacement maps with this in mind, either that or do a render to texture. Its a bit of a pain and it would be great if vray or MR had a viewport preview otion in their displacment modifers
Jordan Walsh
VFX Technical Director
Showreel 2012
Check out my scripts on ScriptSpot!
VFX Technical Director
Showreel 2012
Check out my scripts on ScriptSpot!

