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Alpha Channel for Fire & Smoke passes
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Hi,

When I render seperate Smoke and Fire passes in 3dsMax 2011 64bit, the alpha channel is the same for both passes!? Is this correct?

If I disable Smoke and render Fire only (and vice versa), I get the correct alpha in the passes which allows more freedom in the comp.

I am confused as to why there is an option to render the elements if the alpha is the same.

Am I a missing a trick here in the comp stage or should the alpha's be different when rendering both smoke and fire together and saving the different elements?

I have searched as much as possible, and have not found an answer here, so apologies if a post exists.

Thanks
AlexC
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