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Object Velocity bug
#3
It seems to happen when you have a deflector mesh separate to the emission mesh (emission mesh pushed a bit above the deflector with free flow turned on and object velocities set to 0)

The top green ball is a deflection object with an emission mesh around it with the speed multiplier of the deflector set to 1.0. This has too much forward velocity

The middle magenta ball is a deflection object with an emission mesh around it with the speed multiplier of the deflector set to 0.2. This one is better, but still not perfect.

The lower cyan ball is just an object source with the object velocities set to default (1.0) which seems to sim correctly


Also, thanks for the maxsript. That works (Wasnt obvious in the documentation you could do that)
Is there a way to know what object you are affecting via scripting? would be handy to have a .name or .object with the name string or node referenced in there.
Jordan Walsh
VFX Technical Director

Showreel 2012
Check out my scripts on ScriptSpot!
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