11-25-2010, 05:27 AM
Quality is still quality
Well in sense it does
The CFL condition determines how many simulation sub-steps to use at any given time during a sim (as long as you have more than 1 sim sub-step). So if you set your simulation sub-steps to 10 and the CFL settings determines that your channel data (fire, smoke, temp, velocity) has exceeded the set value from one voxel to the next it will start adding sub-steps, when the channel data drops back below the set value it will turn off or lower the sub-step. It is a wicked cool implementation.
You should pretty much now consider 3+ the default simulation step setting. If the sim needs them it will use them if it doesn't it won't.
Quote:Simulation Steps = Maximum Iterations, CFL Condition = Quality
Well in sense it does
The CFL condition determines how many simulation sub-steps to use at any given time during a sim (as long as you have more than 1 sim sub-step). So if you set your simulation sub-steps to 10 and the CFL settings determines that your channel data (fire, smoke, temp, velocity) has exceeded the set value from one voxel to the next it will start adding sub-steps, when the channel data drops back below the set value it will turn off or lower the sub-step. It is a wicked cool implementation.
You should pretty much now consider 3+ the default simulation step setting. If the sim needs them it will use them if it doesn't it won't.
blower of smoke ..ooOO

