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GI multiplier doesn't work
#1
There are FumeFX fire, smoke and a simple box object in my MAX scene.
I chose V-ray for render and I turned on the indirect illumination(GI).

When I rendered the scene, the FumeFX fire was not bright enough,
so I spined up the GI multiplier to 999, and rendered again.
but, nothing's changed.

what's wrong with my scene?

-version info
FumeFX 1.2d
V-ray adv 1.50.SP5
3dsMAX 2010 SP1
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