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About File Format for FumeFX
#2
I just put my opinion about each major file format....though (working in AE CS4)

:SGI/RGB:

Fire elements' alpha is eaten for some reason inside AE with the mode of 8bit and 16bit.

:TGA:

It does not contain Alpha Channel, and is 8bit

The image is still 8bit.

:RLA:

it works fine as 16bit, but sometimes has error

is not recognizabe.

:TIFF:

via backburner, it has an error of renderElement rendered as 16bit or 8bit by different users.

:EXR:

Colour changes (because of gamma changes??)

:HDRSad???)
No Alpha Channel contained

I was using TGA(32bit), however I just noticed that images are 8bit...omg
TIFF(16bit) is good choise for me, but the errors that im getting is a bit of nightmare...

Or am I thinking too much?? Sad I'd like to hear other ppl's opinion... Big Grin
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