11-11-2009, 12:06 PM
FXD Viewer
- An external program that lets you view .fxd file sequences.
- This can be usefull if you're simulating over a network, and you just want to check the current state of the simulation from another pc without opening max.
Backburner Net Sim Progress
- Able to view the actual progress of the sim right from the backburner monitor.
- currently we cannot see the progress of the sim.
2D Mode
- I've seem a lot of Java applets out there that can do fluid simulations, it would be nice to have something like this with fume.
- Currently, it seems impossible to create a flat grid to simulate this. (e.g. 10x1x10)
- Usefull for non "Hero" smoke, flames in the background, or anime/toon films.
- I think I also recall Maya's fluids has a 2D mode..
Falloff Near Objects
- Similar to the option Falloff around Container Edges, but for objects.
- These objects doesn't necessarily have to be with the simulation.
- Maybe use SelectionSets to designate objects for the falloff calculation.
- Option to controll the falloff via Curve Controls.
Color Near Objects
- Similar to the suggestion above "Falloff Near Objects", but this is for controlling the colors near the objects instead.
Turbulence Noise Types
- Is it possible to have more Turbulence Noise types?
- Maybe something more suited for an underwater or viscous types of environment?
- ..or Space turbulence if they even have a formula for that.
Fume Blend Modes
- able to blend overlapping fume grids.. max/min/average/curve
![[Image: ffxoverlap.jpg]](http://img692.imageshack.us/img692/6158/ffxoverlap.jpg)
FCM (FumeFX Channels Modifier) :lol:
- a straight rip-off from Krakatoa's KCM - Magmaflow.
- I really wanted to put it in here because the idea of post manipulation via the modifier stack is really awesome.
- It could probably be used to modify the channels, or even create new ones based of the existing ones..
- Then have a way to save it out as a new .fxd cache sequence.
- Things like Color, Density, Velocity, Voxel Average/Neighbors, Mapping, Fuel and Temp should be modifiable.
AB > FFX
- A way to convert an Afterburn Volume to a FumeFx Volume.
- An external program that lets you view .fxd file sequences.
- This can be usefull if you're simulating over a network, and you just want to check the current state of the simulation from another pc without opening max.
Backburner Net Sim Progress
- Able to view the actual progress of the sim right from the backburner monitor.
- currently we cannot see the progress of the sim.
2D Mode
- I've seem a lot of Java applets out there that can do fluid simulations, it would be nice to have something like this with fume.
- Currently, it seems impossible to create a flat grid to simulate this. (e.g. 10x1x10)
- Usefull for non "Hero" smoke, flames in the background, or anime/toon films.
- I think I also recall Maya's fluids has a 2D mode..
Falloff Near Objects
- Similar to the option Falloff around Container Edges, but for objects.
- These objects doesn't necessarily have to be with the simulation.
- Maybe use SelectionSets to designate objects for the falloff calculation.
- Option to controll the falloff via Curve Controls.
Color Near Objects
- Similar to the suggestion above "Falloff Near Objects", but this is for controlling the colors near the objects instead.
Turbulence Noise Types
- Is it possible to have more Turbulence Noise types?
- Maybe something more suited for an underwater or viscous types of environment?
- ..or Space turbulence if they even have a formula for that.
Fume Blend Modes
- able to blend overlapping fume grids.. max/min/average/curve
![[Image: ffxoverlap.jpg]](http://img692.imageshack.us/img692/6158/ffxoverlap.jpg)
FCM (FumeFX Channels Modifier) :lol:
- a straight rip-off from Krakatoa's KCM - Magmaflow.
- I really wanted to put it in here because the idea of post manipulation via the modifier stack is really awesome.
- It could probably be used to modify the channels, or even create new ones based of the existing ones..
- Then have a way to save it out as a new .fxd cache sequence.
- Things like Color, Density, Velocity, Voxel Average/Neighbors, Mapping, Fuel and Temp should be modifiable.
AB > FFX
- A way to convert an Afterburn Volume to a FumeFx Volume.
Jeff Lim

