• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
reflection pass technique?
#2
I would go for it as I would go for Afterburn and other atmospheric reflections:

render a defuse pass for fire & smoke, and one for reflections with fume not visible to camera.

to get the alpha of the reflections, put a solid white color into the fume colors, and render them out.

now you'll have a fully white reflection, a color reflection, and a fume defuse pass.
  Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)