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FumeFX Suggestions
#3
Fume Loader
- a separate plugin where users could just load cache files, and render.
- good for having cache libraries
- able to load a sequence of caches or just a single cache (ala point cache).. imagine a forest made of static fume mushroom clouds.

Adaptive Grid Control
- able to control the adaptive grid as an object. (animate it, move. scale etc..)

Lock Grid to World option
- this will lock the fume voxel grid to always align to the world coordinates.
- useful for linking the fume grid to animated objects prior to simming.
[Image: gridlock.gif]

Objects
- option to turn off it's 2-sided effect on the sim. (disregard the backface)
- currently, when using objects with fume, the voxels collide with the surface on both sides.
- good for vapor/dry ice appearing from beneath a surface.. the setup will have the fume emitter below/under an objects surface.
- can also be controlled by black and white maps. White parts are 2-sided, black parts are 1-sided.
[Image: 1sided.gif]
Jeff Lim
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