05-27-2009, 04:30 PM
Hello,
You can add a noise modifier to the SeaSurface.
Set it's scale to something like 1000 and strengths on x and y axis around 400 and 50 to z.
It depends on your scene scale, but at least it should make tiles harder to spot.
Regards,
Kresimir
You can add a noise modifier to the SeaSurface.
Set it's scale to something like 1000 and strengths on x and y axis around 400 and 50 to z.
It depends on your scene scale, but at least it should make tiles harder to spot.
Regards,
Kresimir

