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high speed moving source collisions and substeps problem
#4
heres a fast stab at it ..

10 sec per frame..

With an Extream movement like this , you might wanna think on Scaling the speed of the scene down .. byt half or so , and run the sim in slow mo scene and render every X frame..

just an idea.

So cubic will help you , no need for passing 5 in quality , Strides lower will gain back some details in between steps , Sensitivity of .5 or so should be enought i think , the fire i dont know why its their, cheminys are passing smokes .. and your xyz turbulance streinght is way too high ..
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