• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
high speed moving source collisions and substeps problem
#1
Hi,

I have a little problem with fume fx, I have a car with kind of chimney at the back and this car is moving very fast and produce lot of heavy dark smoke
but I don't find a way to have the smoke following the car nicely and going out of the chimney at the right position.
I always have hole in the smoke or the fuel, on some frame, is outside the chimney.

I have already tried with different scale scene and it doesn't fix the problem.
I also decreased the grid spacing to have better resolution, it doesn't change the problem neither.
I have tried to increase simulation substeps (1 to 50) and max iteration (200 to 400). I think this is already big values and it didn't fix the problem neither.

If someone have an idea !!

Thanks

-SeB-
  Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)