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Map emission and corrpupted scene?
#1
Greetings.

Today, i tried adding a simple map noise emission to my Objects SRC and my scene got corrupted. Can't even open it again , even, if i didn't saved the version i'm working on?

Here is the message i got when simulating it :

Starting simulation.

Simulating: Fuel Smoke
Exporting: Fuel Smoke
Solver quality=5, Maximum iterations=200
Simulaltion steps=3
Linear interpolation
Advection stride = 0.30
Time scale=0.90

Starting Wind01
Starting FFX Object Src02
Calculating simulation

Frame: 1

Starting step 1/3
[FFX Object Src02] Building voxels for Geo_HiRez_Debris_A01_clone1
[Geo_HiRez_Debris_A01_clone1] is missing Map Channel 0. Skipping!)
Allocated memory

Starting step 2/3
[FFX Object Src02] Building voxels for Geo_HiRez_Debris_A01_clone1
[Geo_HiRez_Debris_A01_clone1] is missing Map Channel 0. Skipping!)
Allocated memory

Starting step 3/3
[FFX Object Src02] Building voxels for Geo_HiRez_Debris_A01_clone1
[Geo_HiRez_Debris_A01_clone1] is missing Map Channel 0. Skipping!)
Allocated memory
Saving fxd data OK.
Frame time: 00:00

I just don't save and reopen it. Opening max file failed?

What happen?
Pierre-Simon Henri
FX Animator
Montreal

"À force de vérité, j'ai de mon vivant conquis l'univers."
--- Faust
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