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Using ambient occlusion to fake foam on static objects
#3
Thanks,

VRay users could use the Dirtmap - and it also has the option to vary spread by a map, so you could just use a procedural to break up the map, which you could animate.

If they're using VRay I'd also look at any distortion maps (like footools' Distort, or I think BerconMaps has one), that way you can distort a bitmap a bit with another map and give it a bit of life.

It's possible to take it quite far considering it's just a fake.

Hope you had a great Christmas and have a wonderful New Year.

Cheers

Steve
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