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Maxscript and FFX
#7
Tried it, works for everything BUT the objects tab Sad The only one that returns an array is the Light list.

By guessing with the input
$FumeFX01.Objects
returns:
ReferenceTargetTonguearamBlock2

So I guess it is there just not accessible? Any ideas?

The objects/sources tab is a strange beast, no trackview for object speed multiplier (it is keyframable but you can't see your keys). Trackview for sources must be done on the object, it doesn't work correctly through the Fume interface. Object controller in the trackview is there but empty? Limited script support.
blower of smoke ..ooOO
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