11-11-2008, 08:14 PM
There's nothing really in the manual about using photos TBH.
Basically you create a blend material.
Seamaterial in one slot
White slightly self-illuminated standard material in the other
Photo in the mask map slot, with the map set to 'use real world scale' and a value of say, 20x20 for starters depending on the size of your sea.
So the foam effect there has no bearing on the choppiness of the water, it's just global, although you could mask it off so it appears just on the tips.
However, you can use photos within the foam map that you put in a Seamaterial, in the density slot, which will be in addition to the foam created by the blend map trick. This would be animated.
there are a ton of tricks you can do, but the blend trick gets you 90% of the way.
Basically you create a blend material.
Seamaterial in one slot
White slightly self-illuminated standard material in the other
Photo in the mask map slot, with the map set to 'use real world scale' and a value of say, 20x20 for starters depending on the size of your sea.
So the foam effect there has no bearing on the choppiness of the water, it's just global, although you could mask it off so it appears just on the tips.
However, you can use photos within the foam map that you put in a Seamaterial, in the density slot, which will be in addition to the foam created by the blend map trick. This would be animated.
there are a ton of tricks you can do, but the blend trick gets you 90% of the way.

